Games + Learning + AI
LUIS GAITAN
I design games, virtual experiences, and AI learning systems that make world-class education accessible to communities traditionally left behind.
From rural El Salvador to MIT classrooms — Director of Product & Research at Emancipation Group, Teaching Fellow at Harvard & UPenn, advisor to a Ministry of Education.
🕹️PRESS STARTOr explore this career as a game — travel the world, collect the stamps.
What I do
Games & Simulations
Unity 3D, VR/AR, and mobile — from LNG tanker safety trainers for ExxonMobil to an open-world math game set in 1976 Soweto. I ship playable things, and I have for over a decade.
AI in Education
LLM integration, AI NPCs, RAG systems, and bias mitigation — deployed in real classrooms and evaluated in randomized control trials, not just demos.
Research & Global Policy
Harvard Ed.M., published researcher, and advisor to El Salvador’s Ministry of Education on national AI literacy. I design studies, run them, and turn findings into policy.
Flagship work
National AI Policy · El Salvador 🇸🇻
2,257 educators trained. One Ministry of Education. A national AI literacy strategy.
Advising El Salvador's Ministry of Education on how an entire country learns AI — including 15+ WhatsApp learning communities built for low-connectivity regions, and a published policy chapter.

Gates Foundation · $1.875M
The Emancipation Game
An AI-powered open world teaching math through Black history, evaluated in a randomized control trial across Baltimore and D.C. schools.
Featured work
Selected projects spanning policy, development, and research.

The Emancipation Game
2025 - 2026Delivering math narratives through episodes of black history and AI NPCs
Washington, D.C. & Baltimore
Read case study→
Trumersion
2023 - 2025Immersive Language Learning with AI NPC characters
Tokyo & Kashiwa, Japan
Read case study→
Flowers For The Future
2024 - 2025A Virtual Gallery for girls in Afghanistan to showcase their art work
Afghanistan
Read case study→
Immigrant POVR
2024Exploring how empathy can be raised via VR and Game experiences.
Boston & Cambridge, MA
Read case study→
